About Me
Growing up in the south of Sweden with a passion for music and games, I started studying Digital Sound Production with a
focus on video games at Blekinge Institute of Technology in Karlshamn.
In my last year I undertook the opportunity of a student internship at Starbreeze Studios in Uppsala as a sound designer. During this time, I learnt about implementation, editing, and the recording of sounds for games.
Five months later I started to focus on gameplay scripting and, through this, find new ways on how to evolve the sound design within the Starbreeze Engine.
Currently, I have been working as a Audio Director/Sound Designer/Composer for Doctor Entertainment. A new indie-game studio in Uppsala, with their recently released game; Puzzle Dimension. - A 3D puzzle game where your progression changes the audiovisuals, and the music reacts to your progress by blending between crystal clear music and 8-bit retro-style chip tunes.
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Credits
Credited for Puzzle Dimension, The Chronicles of Riddick: Assault on Dark Athena, Bourne (Canceled), Syndicate, Herman the Hermit, Slam Dunk Basketball.
Audio editing tools: Sony Vegas, Adobe Audition, Pro Tools, Propellerhead Reason (Music Production), Steinberg Cubase (Music and Sound Production).
Gameplay scripting and sound design: Starbreeze in-house engine tool: Ogier, Sony SCREAM Tool, Sony Playstation HOME SDK, Unreal Development Kit.
Proficient in high-level C++ programming, and working with the FMOD audio engine SDK
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