Hi and welcome!

My name is Jonas and I live in Sweden. I have a great passion for sound & video games, and is allways looking for new exciting opportunities to evolve as a Sound Designer.

Music Samples

As a Sound/Audio Designer I graduated with a bachelors degree in "Digital Sound production" at Blekinge Institute of Technology, and did one year of student internship at "Starbreeze Studios" in Uppsala.

Recently I worked on the game; Puzzle Dimension which is available on Steam, MAC, and PS3 (Playstation Network) right now!


Audio Design

About Me

Growing up in the south of Sweden with a passion for music and games, I started studying Digital Sound Production with a focus on video games at Blekinge Institute of Technology in Karlshamn.

In my last year I undertook the opportunity of a student internship at Starbreeze Studios in Uppsala as a sound designer. During this time, I learnt about implementation, editing, and the recording of sounds for games. Five months later I started to focus on gameplay scripting and, through this, find new ways on how to evolve the sound design within the Starbreeze Engine.

Currently, I have been working as a Audio Director/Sound Designer/Composer for Doctor Entertainment. A new indie-game studio in Uppsala, with their recently released game; Puzzle Dimension. - A 3D puzzle game where your progression changes the audiovisuals, and the music reacts to your progress by blending between crystal clear music and 8-bit retro-style chip tunes.

Credits

Credited for Puzzle Dimension, The Chronicles of Riddick: Assault on Dark Athena, Bourne (Canceled), Syndicate, Herman the Hermit, Slam Dunk Basketball.

Audio editing tools:

Sony Vegas, Adobe Audition, Pro Tools, Propellerhead Reason (Music Production), Steinberg Cubase (Music and Sound Production).

Gameplay scripting and sound design:

Starbreeze in-house engine tool: Ogier, Sony SCREAM Tool, Sony Playstation HOME SDK, Unreal Development Kit.
Proficient in high-level C++ programming, and working with the FMOD audio engine SDK